Made for the Pirate Software Game Jam 16

Game Design Document

What better weapon is there than a Ninja?! Well, maybe it's a little unconventional for an Alien invasion, but he fits the budget!

In ExtraTerrestrial Takedown, you play as a Ninja, avoiding detection and assassinating aliens. Sneak around the spaceship to find the Alien Boss and assassinate him. Be warned! You must stay out of the sight of his guards. If you are detected, you'd better hope you can get away! They take no prisoners and definitely do not show mercy for "Ninjas".

Controls:

WASD to move

Use the mouse to look around with the camera

Hold 'E' to climb ropes

Spacebar to jump and while in the air, press again for a double jump

When behind an enemy, left-click to ASSASSINATE!

Assets:

Kenney.nl - Prototype Textures

Mixamo - Ninja character model and animations

Quaternius - Level props

Wonderful artists on Pixabay.com - Soundtrack and Sound effects.

- Homemade_SFX (Sound effects)

- Freesound_community (Sound effects)

- Alien I Trust (Soundtrack)

UI - Inspiration from Gamedev.tv courses (I literally finished the 3D course hours before the jam).

Published 3 hours ago
StatusReleased
PlatformsHTML5
AuthorThe Foxy Otter
GenreAction
Made withGodot
Tags3D, Aliens, explora, Futuristic, Godot, Ninja, Sci-fi, Space, Stealth

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